![]() Aside from that the game will still get support as long as it will need it. Taking our experiences as well as mistakes from the first part, we want to deliver DDS2 as a larger, much more full and polished experience at premiere point. I also believe Eddie’s popularity is in huge part due to Christopher Neal’s fantastic performance, and I’m happy to confirm that Chris will narrate DDS2.Ģ. I think that we all like Eddie and that he deserves his own larger chunk of the story, more than he was given in part 1. We decided that Eddie's backstory will be perfect for both introducing a fresh setting as well as new gameplay challenges by running the business "the old way". We wanted to keep the core of DDS1 heart and gameplay while giving the game its own identity, thus the new setting. You do not need to know the events of DDS1 to enjoy DDS2. You will experience Eddie's rise to the high cartel ranks at Isla Sombra. You can read this FAQ both on the DDS1 and DDS2 Steam page. We’ll combine questions about both games here, because you usually asked about the development process, and how one game affects the other. I’d like to address as many issues that you’ve raised as possible, and together with Movie Games we figured that it’ll be best to prepare a proper FAQ. First of all, thanks for the effort you took to respond. I’m floored by the amount of feedback we got from you regarding both games after we announced part 2. Rafal here, the game director of DDS1 and 2. If you want to discuss something further, join our Discord or follow our Twitter or Facebook [As for Steam, we’ll be back with DDS1 Endgame update, and also some production news or diaries about DDS2.įollow us, wishlist the game, and stay in touch! We've designed the technical core much better for much easier support and expansion but don't have a specific post-release plan in mind yet.Īlright! This should cover most of the stuff that you’ve been asking about. We'll get back to this when the core and base game is ready. So, in short, yes, you can expect some extra savings if you own DDS1. They usually offer ‘complete-the-set’ bundles upon release, where the owners of their other games will be able to save extra money on the newly released game. Our publisher Movie Games creates the pricing policy for their games. Will players who bought DDS1 get a discount for DDS2? ![]() We’re thinking about how to approach this, but we’d rather not talk about it until we have it all worked out. Will there be some potential randomized/dynamic events? As for DDS2 the matter is being discussed. We decided not to implement mod support for DDS1. Read into the previous FAQ, Rafal had already talked about it there. ![]() Also, the limitations were not with the creative vision, but with the technical side of DDS1. The production of the base for DDS2 started with a separate team and now as we finish up the first part we can jump fully into the second one. Why don’t these limits apply to a sequel in a different setting? Why is a sequel in the works when the final update for the predecessor is not yet out? Also, you mentioned that DDS is at its limits. ![]() Yes, there will be special lab equipment for mixing, purification and analyzing obtained substances for purity and contents/contamination. You will also have more control over your offer, inventory and stimulating demand for your preferred playstyle.Ĭan we have a lab that analyzes the drugs you or your competitors made and see how toxic, addictive etc. ![]() Yes, we redesigned many aspects of the lab configuration, some drugs you will be able to buy, others you'll need to produce out of other substances that you'll obtain in different ways. Will we also get to use chemicals for drug production, and not only grow stuff? It evolves in time and gives you more options to engage in fresh activities. Yes, we learned that our community spends long hours playing DDS and adapted the gameplay. We rethought the workstations and their issues from the first game, analyzed community playthroughs and setups and made significant improvements. It is more complex and more user-friendly at the same time. The drug/substance production and processing system is highly improved. Is there a likelihood of this being easier to accomplish in DDS2? In DDS1, I remember having a large amount of trouble trying to lace weed with other drugs. Yes, and significantly so! Not just because of better effects, lighting etc., but in general because of the visual direction. Will the Unreal Engine 5 graphics be better? Our last FAQ answered most of your questions, but also generated some new ones, so here’s a follow-up! ![]()
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